“Ready for my order, Mr. Audi dealer?

“I’d like the A5 Coupe with a 6-speed manual transmission and all-wheel drive. Do that in Scuba Blue metallic on the outside, Velvet Beige inside. No, wait. You know what? Make that Chestnut Brown inside.

“I’ll try the Dark Brown Walnut Wood inlay, too. Give me four of those 10-spoke wheels. Plus the rear spoiler. How much is Nav-Plus? Two grand? Can you throw that in for free? Whatever, I guess I’ll take it.

“So where on the lot is my car?”

Sorry Charlie. The chances of finding a spec’d-out car like that on a dealer lot are about as good as rolling seven seven times in a row.

Letting customers pick automotive offerings like they’re ordering off an Applebee’s menu statistically creates a dizzying number of configuration possibilities. More than dealers can realistically stock, unless their inventory-storage area is the size of an airport parking lot and Donald Trump is covering their floor-planning costs.

Audi believes it has a viable virtual-reality option. A shopper straps on a VR headset with goggles. Wearing it may look dorky, but through the wonderful world of gee-whiz technology it showcases the brand’s full lineup and all possible equipment combinations.

Sounds like a plan. But potential impediments loom. One of them is human behavior. Will Audi customers wear those contraptions in the middle of a dealership? (“Mommy, what’s that man have on his head?”)

And forget about the risk of mussed hair. Does someone really want to leave the reality of a dealership to go on a virtual-reality inventory safari? A part of the modern dealership sales process may become selling a customer on the benefits of wearing a VR headset.

Audi bills it as taking car shopping to a new level, describing it as “almost life-like” with 3-D images and sound effects. Customers can mix and match packages, sit behind the wheel, check out trunk space and do a 360-degree walk-around without getting up.  

The headset comes with headphones, so wearers can hear sounds from the VR shopping trip as well as from a salesperson dutifully sitting next to you. (A Chester Chatterbox could become a distraction. Where’s the mute button?)

A camera tracks the movement of the user’s head, and the system adapts the image displayed accordingly. Yes, you are there. But, again, do you want to be?