All You Need is Love

Borrowing a cue from The Beatles, Ford Motor Co.'s top designer says all you need to create great automobiles is love. People purchase products because they're prepared to spend part of their life (with them), J Mays, Ford's group vice president-design and chief creative officer, says at the Ward's Auto Interiors Conference in Dearborn. It's not unlike a relationship with a spouse; it's emotional.

Byron Pope, Associate Editor

June 1, 2010

2 Min Read
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Borrowing a cue from The Beatles, Ford Motor Co.'s top designer says all you need to create great automobiles is love.

“People purchase products because they're prepared to spend part of their life (with them),” J Mays, Ford's group vice president-design and chief creative officer, says at the Ward's Auto Interiors Conference in Dearborn.

“It's not unlike a relationship with a spouse; it's emotional. Love is an integral part of why we build cars,” he says. “Love is what we're looking for; anything less is not turning out successful products.”

Making cars and trucks people love helps differentiate one auto maker from another, with too many currently building “commodities,” rather than vehicles that elicit an emotional response, Mays says.

In illustrating his point, he shows a number of smartphones from many brands that mostly perform the same function. But the one most owner's “love” is Apple Inc.'s iPhone, which boasts an iconic design, he says.

Mays also rattles off a number of automotive brands that have been successful in connecting with consumers, including BMW, Mini, Porsche and Audi.

But he says the brand that accomplishes this feat best is Ferrari.

Ferrari “has been consistent for 50 years,” Mays says. “They've consistently communicated what's fantastic about Ferrari with very few (misses).”

Ford now is producing vehicles consumers love, but that didn't begin to happen until CEO Alan Mulally took the helm, Mays says.

“Five years ago, we were all over the map,” he says. “‘Red, White and Bold’ in one part of the world; good driving dynamics in another. But today, every engineer and designer knows future Ford products will be fun to drive.”

Mays now gives his design team three guidelines to follow: the vehicle must be true to the brand, meaningful to customers and differentiated from the competition.

“Unless you tick off each box, you'll be caught in the middle, and nobody wants to be there,” he says.

Differentiation is particularly important, he says, citing a study that shows 80% of automotive CEOs think their products stand out, but only 8% of customers agree.

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2010

About the Author

Byron Pope

Associate Editor, WardsAuto

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